Street Fighter 5: Arcade Edition Review
The first rule of fighting games is to make sure your fundamentals
are rock solid. If the foundation of your play isn't on point, you'll
never be considered a viable competitor. The whiffed launch of Street Fighter V
showed that this mantra is as applicable to the game as it is to the
people playing it. When it launched in 2016 Street Fighter V had a
strong gameplay core, but the emaciated frame containing it couldn't
stand up to its contemporaries.

A lack of modes that are
considered staples for the series and the absence of tools to teach
newcomers how to play left all but the most experienced fighting game
aficionados out in the cold. This, unfortunately, came to define the
discussion surrounding Street Fighter V, and although Capcom introduced
offline modes and a suite of training options in the following months,
that grey cloud has continued to linger over it.
Street
Fighter V: Arcade Edition, however, represents a new beginning. Arriving
two years after the game's initial launch, it is a content-rich,
well-rounded experience that pays homage to the series' legacy while
also revitalising its finely tuned gameplay. For newcomers or those put
off by the paltry offerings of the original game, it's the ideal entry
point, and for those that have stuck with it since day one, it's a free
update that brings the fresh injection of ideas needed to reignite their
fighting spirit.

The most significant new addition is a single-player Arcade
mode, which leverages nostalgia to great effect. It's made up of six
paths, each corresponding to a different entry in the franchise: Street Fighter, Street Fighter II, Street Fighter III, Street Fighter Alpha, Street Fighter IV,
and Street Fighter V. While the progression through these is
straightforward, with the player picking a character and battling
through a series of opponents to face an end boss and receive an ending,
thoughtful presentation elevates it.
The choice of
characters for each path is limited to just the fighters who were
available in those games when they first launched, with Street Fighter V
equivalents thrown in to fill out the numbers. Costumes can be picked
to reflect their classic design, so if you select Ryu in the first
Street Fighter campaign you can opt for the floppy-haired version of the
series' iconic mascot. A new selection of musical themes and stings
also evoke sentimentality; jump into the Street Fighter III campaign,
for example, and the character select theme is a saxophone-infused jazzy
number that'll spark memories of playing it on a Dreamcast back in
2000. Go for Street Fighter Alpha and an energetic versus screen jingle
channels the youthful motif of that spin-off series. As opponents are
lined up, a little airplane moves across the screen to the location of
your next bout as the announcer shouts the name of the country,
harkening back to Street Fighter II. There are Bonus Stages, too, such
as Street Fighter II's barrel-busting mini-game and even a special brawl
with the fighter formerly known as Shen Long.
It's all
really small, novel touches that land just that little bit harder in the
year Street Fighter celebrates its 30th anniversary. The gameplay and
character models are still the ones created for Street Fighter V, but
this doesn't dilute the nostalgia and, in fact, gives everything a
charming high school reunion vibe.
Each character's
ending is a comic book-like page of art that summarizes their story for
that incarnation, and if you meet certain conditions during a
playthrough, more unique pieces of artwork can be unlocked. This might
seem like an insignificant reward, but Capcom has brought in well-known
artists with close relationships to the Street Fighter franchise such as
Bengus, Akiman, and Ikeno to create these. Not only does this provide
longevity to those that aren't up for fighting online, but it also gives
fans of Street Fighter's art something to chase. These unlocks can be
viewed in the new gallery, which also houses a sound-select mode that
lets you listen to music from the game whenever you please. Again,
another simple addition that reminds you of Street Fighters from
yesteryear.
Street Fighter V: Arcade Edition] is a content-rich, well-rounded
experience that pays homage to the series' legacy while also
revitalising its finely tuned gameplay
The other big addition is Team Battle mode, which can be
used to set up offline skirmishes between multiple combatants, human or
AI. It's very versatile, offering the options to tweak the number of
participants, match format, and whether health is recovered in between
battles and if Critical Gauge carries over, among other parameters. This
is sure be a hit for tournament organizers, both professional and
casual. It's a quick and easy way to settle rivalries or just have some
fun in a party environment.
For the solitary Street
Fighter V player, these marquee new features provide plenty to do.
However, there are also things like the Extra Battle Mode and Special
Challenges, which are time-exclusive fights that dangle the promise of
in-game currency or exclusive rewards such as titles and costumes to
those who best them. The first of these is a series of fights across a
prolonged period that unlocks a Viewtiful Joe outfit for Rashid. This is
also where Street Fighter V's ruthless Fight Money economy rears its
head.
Fight Money, in addition to real money, can be
used to purchase stages and costumes, but everything still feels
unreasonably expensive. Although completing challenges and grinding out
online battles are consistent ways of adding to your balance, you earn
tiny amounts and not everyone wants to venture into the cutthroat world
of online Street Fighter. As a result, the economy feels geared towards
pushing players into spending real money, which is a shame. For anyone
buying the game for the first time Arcade Edition is a way to get up to
date on content. It is intended encapsulate everything released in
Season 1 and 2 of Street Fighter V, and as far as characters go this is
true. However, it would have been nice to also get the extra stages, if
not the costumes. Admittedly, this is a greater concern for those that
want everything; if you're just after a specific item here and there,
the Fight Money mountain isn't as daunting.
Anyone who
does feel inclined to purchase costumes with real money should take note
of the new model viewer, which lets you preview how an outfit will look
before you drop the cold hard cash on it. This is a quality-of-life
improvement in Arcade Edition that at least provides the opportunity to
make informed purchasing decisions from within the game, instead of
being forced to resort to YouTube videos.
Outside of gameplay modes, Street Fighter V: Arcade
Edition's big gameplay shakeup comes in the form of a second V-Trigger
for every character. For those that need a refresher, V-Trigger is a
unique move that can completely change a character's capabilities. It
becomes accessible when a meter is filled by taking damage, landing
well-timed crush counters, or using V-Skills. Arcade Edition's selection
of new V-Triggers are an antidote to stagnation felt by veteran players
of Street Fighter V. Two years into the game's life, characters have
largely reached the point where they're played in a specific, optimised
way, and for the most part this means everyone employs the same styles,
strategies, and combos. Alternative V-Triggers open up each fighter in
the roster to re-examination, and also creates just enough room for
creativity and expression without sacrificing what originally made them
distinct.
Ken is still a quick-footed powerhouse but now
has the option to use his new Shinryuken to stand his ground and up his
damage output. M. Bison players can swap the extra mobility of his
original V-Trigger to gain access to a command grab and a Psycho Crusher
with V-Trigger II. Laura's Matsuda Sway, meanwhile, helps her get out
of high-pressure situations or make reads that lead to further damage.
V-Trigger II is an additional wrinkle on a fighting framework that has
already proven itself to be deep and rewarding. Street Fighter V
emphasized clean play, measured strategy, and consistent execution, and
with these new moves, each character feels fresh and unpredictable
again.
The final notable improvement in Arcade Edition
is in Training mode, which now displays detailed frame data, so students
of the game can be fully informed on the technicalities of moves, the
knowledge of which can be employed in high-level competitive play. If
that's a bit too far down the rabbit hole, there's also a toggle that
will just show you when you're safe and unsafe after executing an
attack, which is something that's easy to understand and factor into
play.
With a slick new interface, fully featured online
and offline modes, and every character released thus far--plus Sakura,
the first fighter from Season 3 of its DLC--Street Fighter V feels like a
complete package. It has always been a strong fighting game that
continues to get better over time, but it remained a game for genre
enthusiasts. Arcade Edition, however, is a game that you can confidently
recommend to anyone. Two years after its launch, Street Fighter V is
finally fighting fit.
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